There are also crucial differences concerning the playability of the characters, as some moves or attacks are much more efficient in the arcade version than in the console version and vice versa. The arcade version also allows players to only select the alternative colors that have been added to the costumes at first, while the normally colored ones are unlocked when the bonus characters are. Unknown is not playable on the arcade version, yet the character is on the PlayStation 2 version. The background designs and BGMs differed too, as the console version has new updated tracks, while the arcade version was based on MIDI tracks with an instrumental backing. The game does not run on a 32-bit engine, instead running on a new and updated engine highly similar to that found on Tekken 4. The console version ran on a highly updated engine, utilizing the PlayStation 2's graphics processor. These graphics ran using the Tekken 3 PCB board, based on the PlayStation hardware. The arcade version ran on a 32-bit engine, utilizing the graphics engine of Tekken 3. The arcade and console versions of Tekken Tag Tournament differ slightly. Also featured is the "Tekken Bowl" mode, a bowling minigame where each character has different attributes. The PlayStation 2 version added enhanced graphics and various modes, including 1-on-1 mode, in which players only choose one fighter each, and Team Battle, where players choose up to eight battles and play with the tag rules, with each new character replacing the one that was defeated (the remaining fighter must fight on his/her own). In addition, there is a boss character, Unknown, who is similar to Tekken 3's Mokujin in that she can randomly imitate any character's fighting style, albeit she is able to change her style any time during the fight. The game features over 35 characters that previously appeared in Tekken 2 and Tekken 3. In the event of a timeout, the team with the most accumulative health remaining wins the round. series, players are defeated when only one of their fighters lose all of their health, requiring players to be strategic about tagging their fighters. Unlike other tag games such as Capcom's Vs. At times when a resting fighter's lifebar is flashing, that character can be tagged in to be given a temporary boost in strength. The tag can be implemented in many ways, such as in between combos or utilizing special throws. At any point in the match, the player can hit a tag button to swap out with their other fighter, allowing the resting fighter to recover some lost health. Be sure not to overlook the footnote indicators.Continuing the fighting mechanics from Tekken 2 and 3, Tekken Tag Tournament sees players battling in teams of two characters. This especially relates to ground hitting moves of which properties can change going uphill, near walls or on overly large charactersĬontains a wide variety of extra move information, such as stuns, staggers and much more. These are based on a standard size character on even ground away from walls. Tekken has 4 major hit ranges take a closer look at the glossary for more detailed information. Indicates at which level a listed move hits. Complex escapes such as mounts and tackles are usually labeled as 'system' since there are various escape options and windows. More detailed escape information can be found in the system sections. It tells you which escape to use for a particular throw. We have opted to populate the lists with the actual damage output because it seems to make more sense to know what it actually does and not what it is based of.Īnother Grappling Arts only column. Standing hits do 135% of their base value on tag, vs tag and tag vs solo, while it's 120% on solo vs solo matches. For tag vs solo, it will be 170 points for tag and 230 for solo. The Tekken Tag 2 lifebar is 180 points for both tag vs tag and solo vs solo. Tekken damage is based on points, not percentages. Tekken players started naming move long before Namco ever did, and a lot of them just stuck. These are not all the official move names from Namco by the way. Grabbing with a Multi Part starter from the side or back will result in a regular back or side grab in most cases. Most Multi Parts Arts have to be done from the front. It indicates your position in relation to the opponent. The directions are in relation to which way your character is facing, of course. Each of the Move List columns contain specific move information. Over the years these have become pretty much the standard for Tekken webmasters and FAQ writers. First of all you should familiarize yourself with the abbreviations we use throughout the site.
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