![]() ![]() We had a huge post of it where the AMD user Colesdav made a lot of effort to post performance issues even on AMD's latest hardware. The same with Crysis 3, their Driver seems to be hating some versions of CryEngine since 2016 as well. I don't know why they can't provide a little feedback, in 2018/2019 they said they found the root cause and almost had a fix ready, and since the new website launched they have deleted that post of mine and have barely given any feedback on their fix since. Furthermore, I have found some games missing graphics on Radeon drivers and if I don't play with Radeon I will never report them and reporting them too late in a case like this it can take years before they decide to fix it. Hi do sometimes play it on my GTX 1060 3GB, but I mostly use my GTX 1060 for PhysX and I would prefer to play games on my Radeon since the input response feels a little more precise when at the same frame-rates, a game like Killing Floor 2 almost uses the GTX 1060 to 100% in PhysX while my RX 480 renders the rest of the game. Don't know if they were maybe able to use ASync Compute in that game.Īnd then taking UE4 out of the equation, DirectX11 and OpenGL games tend to scale quite a lot better on Nvidia over the CPU than AMD Radeon does, I don't know why, if it is because of Deferred Contexts and Commands Lists that AMD left out apparently, but it is quite bothersome that they launched the first DX11 card, but in the majority of games their DX11 CPU Utilization leaves me in the dust.Īnother thing about using DXVK is the input responses feel different at the same framerates, and I don't know if this is because Vulkan/DirectX12 are low level APIs. I do however believe Unreal Engine 4 is slightly better optimized for Nvidia, since I was getting like 2-4FPS more on my GTX 1060 3GB in Ride 4 under max GPU load, where in Prey my RX 480 funny enough gets 20-30FPS more under max GPU load even when it is a DirectX 11 game. I do not think AMD has to bad issues on UE4, since I own a lot of them and they play much better than Unreal Tournament 3, like PUBG, Ride 4, etc. ![]() I do not currently have Unreal Tournament (UE4) installed, but it was performing quite well on my system, I was getting 80-100FPS+ a lot of times. Thank you for your efforts to take that screenshot and prove the issue exists and most Radeon Hardware and newer driver versions than (16.6.2). But you'll see if you strafe left and right a few times in that scene in DX9 you'll likely get frame drops to 48-54FPS, that's what happens to me by using the DXVK wrapper at least since my FPS is around 60 standing still in DXVK with that scene. Hi you for your response, don't worry English isn't my first language as well. At least give an explanation for example, "the developers only optimized for Nvidia" or "Nvidia must've included an optimization fix for it all these year" and therefore we have decided it is up to the developers to provide better scalability. This is crucial in deciding to stay with team Radeon instead of Nvidia. Please do not delete this again without explaining if you are able or willing to improve this unplayable variable performance issue. GTX 1060 3GB acceptable performance in 20/2006 game: ![]() With any Radeon card or APU with current drivers it struggles to maintain above 32FPS in a lot of maps, whereas the weaker 3GB GTX 1060 easily does 70FPS+ in these scenes. screenshots were taken on Facing Worlds on top of the Castle in Capture the Flag mode. The previous explanation from the team was that they were working on a fix for too many Occlusion calls from the game, whereas the problem didn't exist in 16.6.2 Crimson drivers but does for every driver after that up until now. RX 480 8GB Radeon Card (Adrenaline 20.11.3) My old post of the Nvidia GT 710 performing 100% better than the RX 480 seems to have been deleted for some reason. ![]()
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